<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g2n7aari:-1ilteot2qy9m0" version="1">
	<created_date>Nov 30, 2009</created_date>
	<modified_date>Jul 18, 2010 11:27 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Randzig Hodgedar</name>
		<title>Major</title>
		<age>83</age>
		<birthday>November 14</birthday>
		<eyes>Green</eyes>
		<hair>White, Curly, Medium</hair>
		<skin>Light Brown</skin>
		<handedness>Right</handedness>
		<height units="in">50</height>
		<weight units="lb">27.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Gnome</race>
		<tech_level>6</tech_level>
		<religion>Chidlren of the Gear God</religion>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>400</total_points>
	<ST>12</ST>
	<DX>14</DX>
	<IQ>12</IQ>
	<HT>14</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Clerical Investment</name>
				<type>Social</type>
				<base_points>5</base_points>
				<reference>B43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Divine (Children of the Gear God)</name>
				<modifier version="1">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Divine</notes>
				</modifier>
				<modifier version="1">
					<name>Pact</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<reference>PW126</reference>
				<notes>The Required Disadvantage is Honesty</notes>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<advantage version="2">
					<name>Fatigue Magery</name>
					<type>Mental, Supernatural</type>
					<levels>130</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>All Spells Available (Common)</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Uncommon)</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Talisman in Hand (Holy Symbol)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Religious)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods@)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>True Faith</name>
					<type>Mental, Supernatural</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Chosen</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P84</reference>
						<notes>@Deity@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Turning</name>
						<cost type="percentage">65</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<reference>B94</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Gunslinger</name>
				<type>Mental</type>
				<base_points>25</base_points>
				<reference>B58</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Rank</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Replaces Status</name>
					<cost type="points">5</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1">
					<name>Courtesy</name>
					<cost type="points">-4</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Military: Major</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Callous</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">psychology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">teaching</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Soldier's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Honesty</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Gnome, Rock</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Extended Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>High TL</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1">
						<name>Gnomish Devices</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B23</reference>
					<notes>Gnomish devices above the campaign tech level are less reliable than normal.  They require a roll vs. 3d.  On 12 or less, the device functions properly for 1 use (GM defines a "use").  On 13-14, the device will do something random and weird.  On 15+, the device fails, requiring repairs.  Critical failures (17+) cause the device to explode, regardless of what it is, doing 1d * the device's size modifier, minimum 1d, as per the rules on B104 (1 level of Explosion).  "Exploded" devices may be repaired.</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Talent (Artificer)</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B90</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">armoury</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carpentry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">electrician</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">electronics repair</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">engineer</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">machinist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">masonry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">mechanic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">smith</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disdvantages</name>
				<advantage version="2">
					<name>Curious</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B129</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reputation</name>
					<type>Social</type>
					<levels>4</levels>
					<points_per_level>-5</points_per_level>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except @large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>@Large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<notes>Gnomish devices are dangerous</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Skinny</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B18</reference>
					<notes>-2 ST vs. knockback</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Trickster</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Weak Will</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<notes>Gives -1 per level to will rolls</notes>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size Modifier</name>
					<type>Physical</type>
					<levels>1</levels>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>May take the Gadgeteer advantage</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Big Nose</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>Dislikes kobolds and goblins</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>Pointed Ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>White Hair</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Armorer's Gift (Guns(SMG))</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>HT249</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Bond (SMG)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>HT250, MA52</reference>
				<notes>You own a Weapon that is uniquely suited to you.</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Pistol</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Ammo</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Grenade</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/E</difficulty>
				<points>16</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Grenade Launcher</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Gyroc</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Anti-Armor Weapon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Machine Gun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Musket</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Pistol</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="-4">
				<name>Targeted Attack (Eye)</name>
				<difficulty>H</difficulty>
				<points>6</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-9</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="-4">
				<name>Targeted Attack (Neck Blood Vessel)</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>MA68, MA137</reference>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-8</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="-1">
				<name>Targeted Attack (Vitals)</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="-2">
				<name>Targeted Attack (Weapon)</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Throwing</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B226</reference>
				<categories>
					<category>Athletic</category>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Dropping</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Zen Marksmanship</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>HT250</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">meditation</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Guns</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">18</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">Gunslinger</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magical</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Battle</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Lightning</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Elemental</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Metal and Synthetics</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Technological</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Technological</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>Children of the Gear God</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Military</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Small Arms</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Small Arms</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Combat</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Demolition</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Combat</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Mining</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Underwater Demolition</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Immediate Action</name>
				<difficulty>A</difficulty>
				<points>4</points>
				<reference>HT251</reference>
				<default>
					<type>Skill</type>
					<name>Armoury</name>
					<specialization>Small Arms</specialization>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Set Trap</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Soldier</name>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Driving</name>
				<specialization>Tracked</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B188</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<specialization>Halftrack</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mathematics</name>
				<specialization>Applied</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physics</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Navigation</name>
				<specialization>Land</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Outdoor/Exploration</category>
					<category>Technical</category>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cartography</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Surveying</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Air</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Sea</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Children of the Gears</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Children of the Gears</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Children of the Gears</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Woodlands</specialization>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Gnome Boots, Steel-Toed</description>
				<tech_level>6</tech_level>
				<legality_class>-</legality_class>
				<value>400</value>
				<weight units="lb">2.0</weight>
				<reference>B284</reference>
				<notes>+4 DR for toes (2 in 6 chance)</notes>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Gnome Gas Mask</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight units="lb">2.0</weight>
				<reference>B285</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>face</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>eyes</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Gnome Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Gnome Light Body Armor</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>4000</value>
				<weight units="lb">4.5</weight>
				<reference>HT66</reference>
				<notes>Simple Camouflage; gives +1 to Camouflage</notes>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>4</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Gnome Light Body Armor Leggings</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>1400</value>
				<weight units="lb">4.0</weight>
				<reference>HT68</reference>
				<notes>Simple Camouflage; gives +1 to Camouflage</notes>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Gnome Light Body Armor Sleeves</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>1200</value>
				<weight units="lb">2.5</weight>
				<reference>HT68</reference>
				<notes>Simple Camouflage; gives +1 to Camouflage</notes>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Gnome Steel Pot</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>240</value>
				<weight units="lb">1.5</weight>
				<reference>B285</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Bandoleer</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lb">1.0</weight>
			<reference>DF1:25</reference>
			<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
			<categories>
				<category>Combat Accessories</category>
			</categories>
			<equipment version="2" state="equipped">
				<quantity>2</quantity>
				<description>Concussion Grenade</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight units="lb">1.0</weight>
				<reference>B277</reference>
				<ranged_weapon>
					<damage>6d cr ex</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Grenade</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>2</quantity>
				<description>Fragmentation Grenade</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight units="lb">1.0</weight>
				<reference>B277</reference>
				<ranged_weapon>
					<damage>4d cr ex [2d]</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Grenade</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Liquid Ice</description>
				<legality_class>4</legality_class>
				<value>250</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:29</reference>
				<ranged_weapon>
					<damage>2d burn (cold)</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<notes>Grenade. Armor provides 1/5 DR.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Chemicals</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Magebane</description>
				<legality_class>4</legality_class>
				<value>1400</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:29</reference>
				<ranged_weapon>
					<damage>2d burn (cold)</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<notes>Grenade. Respiratory. 2 yd radius. Wizards can't cast.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Chemicals</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Leather Belt</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>5</value>
			<weight units="lb">0.25</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>.45 Auto Pistol Clip</description>
				<legality_class>4</legality_class>
				<value>48</value>
				<weight units="lb">0.6</weight>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>2</quantity>
				<description>.45 SMG Clip</description>
				<legality_class>4</legality_class>
				<value>392</value>
				<weight units="lb">4.9</weight>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Holy Symbol, High (Children of the Gears)</description>
				<legality_class>4</legality_class>
				<value>1000</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:26</reference>
				<notes>+2 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Esoteric Supplies</category>
				</categories>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Scabbard, Knife</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3</value>
				<weight units="lb">0.3</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight units="lb">1.0</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="no" state="not_carried">
			<description>Quick-Release Backpack</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lb">1.0</weight>
			<reference>DF1:25</reference>
			<notes>40 lb. Drop as Free Action. Fragile items break on 1 on 1d.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most" units="lb">40.0</contained_weight_prereq>
			</prereq_list>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Compass</description>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">5.0</weight>
				<reference>DF1:25</reference>
				<notes>Basic EQ for Navigation</notes>
				<categories>
					<category>Camping and Survival Gear</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">navigation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>4</quantity>
				<description>Concussion Grenade</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight units="lb">1.0</weight>
				<reference>B277</reference>
				<ranged_weapon>
					<damage>6d cr ex</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Grenade</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Forest Ghillie Suit</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>2000</value>
				<weight units="lb">12.0</weight>
				<reference>HT77</reference>
				<notes>+3 to Camouflage, more if customized</notes>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>4</quantity>
				<description>Fragmentation Grenade</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight units="lb">1.0</weight>
				<reference>B277</reference>
				<ranged_weapon>
					<damage>4d cr ex [2d]</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Grenade</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cord, 10 yd</description>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:25</reference>
				<notes>360 lb</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Grapnel</description>
				<legality_class>4</legality_class>
				<value>80</value>
				<weight units="lb">2.0</weight>
				<reference>DF1:25</reference>
				<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Handcuffs</description>
				<tech_level>5</tech_level>
				<legality_class>4</legality_class>
				<value>80</value>
				<weight units="lb">0.5</weight>
				<reference>B289</reference>
				<notes>-5 to Escape</notes>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Tent, 1-Man</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">5.0</weight>
				<reference>B288</reference>
				<notes>Includes ropes; no poles needed</notes>
				<categories>
					<category>Basic</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>12</quantity>
				<description>Traveler's Rations</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>2</value>
				<weight units="lb">0.5</weight>
				<reference>B288</reference>
				<notes>One meal</notes>
				<categories>
					<category>Basic</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Whetstone</description>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:24</reference>
				<categories>
					<category>Combat Accessories</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment_container version="2" open="no" state="equipped">
				<description>Holster, Shoulder</description>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">1.0</weight>
				<reference>B289</reference>
				<notes>-1 to Fast-Draw</notes>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Auto Pistol, .45</description>
					<tech_level>6</tech_level>
					<legality_class>3</legality_class>
					<value>1200</value>
					<weight units="lb">3.0</weight>
					<reference>B278</reference>
					<ranged_weapon>
						<damage>2d pi+</damage>
						<strength>10</strength>
						<accuracy>2</accuracy>
						<range>175/1700</range>
						<rate_of_fire>3</rate_of_fire>
						<shots>7+1(3)</shots>
						<bulk>-2</bulk>
						<recoil>3</recoil>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gun!</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Scope, 4x</description>
				<legality_class>4</legality_class>
				<value>600</value>
				<weight units="lb">1.5</weight>
				<reference>B289</reference>
				<notes>Attached to SMG</notes>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>SMG, .45</description>
				<tech_level>6</tech_level>
				<legality_class>2</legality_class>
				<value>8800</value>
				<weight units="lb">15.7</weight>
				<reference>B278</reference>
				<ranged_weapon>
					<damage>2d+1 pi+</damage>
					<strength>11&#8224;</strength>
					<accuracy>3</accuracy>
					<range>190/1750</range>
					<rate_of_fire>13</rate_of_fire>
					<shots>50+1(5)</shots>
					<bulk>-4</bulk>
					<recoil>3</recoil>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Gun!</name>
						<modifier>1</modifier>
					</default>
				</ranged_weapon>
				<notes>Includes +1 to hit for Weapon Bond</notes>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
